R-bot's Undefined

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R-bot's Undefined

A forum where the Game "R-bots" is developed. Here a New PC game that will be released to the public is undergoing construction.


2 posters

    General Combat overview

    Sword Legion
    Sword Legion
    Admin


    Posts : 42
    Join date : 2014-07-14
    Age : 29
    Location : inside that mind

    General Combat overview Empty General Combat overview

    Post by Sword Legion Wed Jul 23, 2014 11:48 pm

    Okay, so, weapons are kind of important in a game with lot's of combat right? true, but first, I need to tell you what kinds of enemies you're fighting.

    So, here goes.

    1 Siohbot Bi

    These are R-bot's effectively, but they are not as tall as their predecessors. Instead they are shorter versions that have been mass produced to serve as workers- at first, later as soldiers. They are not as strong or as durable as their older brothers, the Siohbot Mau, but they can use any weapon that a Siohbot Mau can. You can drop up your own weapons and pick up these guy's if you wish. :p their AI should be very good and two with machine guns is enough to give quite a bit of trouble at the biggining of the game. Please don't make these guys fight lamely!

    2 MBG druna

    These are very simple robots that come in a few different shapes and forms, from hanging off rails on the ceiling, to walking around on four legs. The have basic, more pattern based AI and serve as more typical enemies in a game unlike the advanced Siohbot Bis.

    3 Cells.

    Various cell organisms can be found floating, or crawling around in this game, they are smarter than MBGs, and come in many more varieties.

    4 Siohbot Mau

    These R-bots are the original design created, or remastered by The Master Scientist. They serve mostly as bosses, or important enemies. They are tough, and not plentiful, more skilled than most Siohbot Bis.


    --== How Combat will go ==--

    First of all, you need to know the controls.

    Use the arrow keys to move.

    Press the Spacebar to jump.

    [f] will serve as your main attack button

    [r] will serve as your changeup attack button

    [d] will serve as your defend button

    [e] will serve as your changeup defend button.

    you can hold down the [a] key to continue facing the direction that you are already facing regardless of whether you move left or right.


    Basically, these fights may go something like Mega man, robot master fighting.

    You jump to avoid shots, and so will your enemies, if they are actually a kind of R-bot, or a certain kind of cell organism.

    Things get more. . . interesting. . . when you use melee weapons.

    You see, holding down the defend key will do just fine in defending against a normal wave sword attack, but if your opponent performs a changeup sword attack, it'll go right through your defense!

    So, instead, you must hold down the changeup defense key to block a changeup attack!

    All weapons have stamina that drains as you use and recharges so many pts a second. If you run out of Stamina, then you can't attack for a while till you recharge at least 10 pts!

    Also, shields defend against changeup attacks, and attacks alike, but the changeup defend key will cause you to shield bash instead of changeup defend now. You can still get grabbed however.

    Shield bashing someone with a shield out will knock their shield aside? (not sure bout that yet though.)

    With your bare fists/ power gauntlets, all you can do is punch, shoot from your palm, defend, (only cuts damage taken down though.) and grab, using the changeup defend key to grab.

    grabs allow you to follow up with a close up kinda like in smash bros. grabs will break through anything, but smarter enemies may still shield bash you.

    sound good?
    Skull
    Skull


    Posts : 19
    Join date : 2014-07-19
    Age : 28

    General Combat overview Empty Re: General Combat overview

    Post by Skull Thu Jul 24, 2014 10:13 am

    Hmmm, I think we need more enemies here, unless we give every enemy (Siohbot) in the game their own specialty and weapons. I mean fighting the enemy with the same ol' tactics might make the player bored.

    The controls sounds fine to me, although it sounds like we'll need some practice first. Also, I can feel that we can make a VS mode with that kind of controls, but if we're going to do that we'll need to add more features to it.
    Sword Legion
    Sword Legion
    Admin


    Posts : 42
    Join date : 2014-07-14
    Age : 29
    Location : inside that mind

    General Combat overview Empty Re: General Combat overview

    Post by Sword Legion Fri Jul 25, 2014 3:07 am

    There will be lot, and lots of variations of these four basic enemies actually, especially the cells.

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    General Combat overview Empty Re: General Combat overview

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